For some time now, I’ve been working on various workflows to show the process I use to create some of my images. I’ve done so using gif images and explanations of the process that those gif gif files show. Google+ has been the perfect place to post these, but I am combining them here to add the various tutorials I have available to others.
I’ve done workflows on the following images.
1) I began with a boat. The boat was simply a model boat image that I downloaded from the internet. I used PS Touch to erase the background.
2) I also downloaded a picture of some sort of weather balloon from the internet.
3) Using Photo Editor, I used the shape tool to add some cloth-like pieces that hung over the balloon. I did this three times, so that each balloon would look unique.
4) I then used Shift to add coloration to each of the balloons. Again I gave each of them some unique lighting.
5) I used +Snapseed to add a grimy texture to each of the balloons.
6) The baloons didn’t look finished though. They needed some sort of net over them. So I used DecoSketch to create a simple square pattern. I made three patterns, one for each balloon.
7) Using SuperPhoto Full, I turned these DecoSketch patterns into spheres.
8) I simply cut out a piece of rope from an old image I had, using Photo Editor. I made the background transparent, saved it as a png file, so that I could use it for the ship.
9) Now I combined everything. In PS Touch, I combined each balloon with its separate pieces. I took away the backgrounds of the net spheres and superimposed them over the balloons. They aren’t so visible because the final image is small, but the add a realistic touch.
I placed the balloons where I wanted them over the boat. I added rope, connecting all of the balloon ends to the boat in various places.
10) I downloaded a boat image from the internet. I used Photo Editor to paint most of the image to be transparent, leaving only a few sails.
11) I combined them with the boat, on both sides, using PS Touch layering.
Here the boat was roughly finished. I did some touch ups here and there to make it nice and done.
12) The background was from New Years Eve 2015. A mobile image of fireworks and smoke.
13) Using Photo Editor, I removed some of the fireworks (but not all). I then added a couple layers of clouds using the various filters in Pixlr Express.
14) In PS Touch, I layered the boat over the cloud background, and exported the image.
15) The image was finished excepting that the ship and the clouds didn’t quite match in tone. It also didn’t have the mood I wanted to tell the story I was after. So I added one of my custom curve presets using Photo Editor. Done!
1) I began with a mobile image of the recent full moon. This image was opened in _Glitch!_ There I used a number of abstract tools until the moon was not recognizable.
2) I opened this glitched image in _Shift_ to add various light patterns. Here I made a couple different versions of the image.
3) I don’t show this step in the gif image here, but I combined the several images as layers in _PS Touch_. I manipulated them until I was satisfied with the look I was after.
4) I then opened up _DecoSketch_ and using a black background, created a pattern that looks like the lights of a city. This is a favorite method of mine, and can be found in a number of other images I’ve done. You can find some examples here: https://plus.google.com/+JacobDix/posts/cYCX7BP7W47 here: https://plus.google.com/+JacobDix/posts/J4N4SmzcfBf and here: https://plus.google.com/+JacobDix/posts/3EWyPUcQsf5
5) I used this as a layer (as several actually) in PS Touch. The image didn’t feel quite done yet.
6) In _Repix_, I used a white background to paint a bunch of birds. I only intended to use a few of these. This added depth to the image, as well as enhanced the fantasy feel of it. I layered it in PS Touch as well.
7) I also used a close up shot of some moss on a log from a recent outing into the woods. This added some forresty texture to the foreground. Again I did this in PS Touch.
8) I made some final adjustments in PS Touch, darkening some places, enhancing color in others, before I finally exported the finished image.
There are two additional images in the series. The second image of the series, Forgotten Battles, is here: https://plus.google.com/+JacobDix/posts/6L7yAVUSVPr
Image 3, Forgotten Promises, is here: https://plus.google.com/+JacobDix/posts/Wvac7N9pEU9
I first began with a very square in Photo Editor (by dev.macgyver). I made it a large 4000 x 4000, as I intended to make a high quality image.
I exported this into Shift. There I flipped through the various randomized light filters until I got to the bubble-like filter. I adjusted the colors and light points according to my liking.
I then took this back into Photo Editor, and layered a couple other layers, also from Shift, into this watery image. One of these, the green light, I layered several times to give the illusion of sunlight coming down below the surface. I adjusted color, contrast.
Satisfied with the water (and I’ve made several different images of underwater for later use) I moved on to the next step of adding treasure.
I took a picture of a few of my son’s gold coins, plastic doubloons he got at a pirate theme birthday party. I shot them on black paper to make it easier to remove the background later. I leaned them on top of some small, broken bits of my son’s crayons so that I wouldn’t shoot them all flush with the camera, as they were to be floating in water. I also angled them in different ways, relative to my light source (a bedroom window) to get different lighting situations in them all. Floating under water, they aren’t all going to be bright. Save.
Using the original grey image, I used the watery texture later from HandyPhoto. Save. I layered this on top of the coin image, also in Photo Editor. Save.
Then, again in Photo Editor, I opened my water scene, and added in various coins, adding a couple images here and there.
Done! The effort was worth the story I was able to tell with these few elements.
I first began with a roller coaster scene from a recent outing. I liked that tower and wanted to isolate it.
In Photo Editor (by dev.macgyver, here: https://play.google.com/store/apps/details?id=com.iudesk.android.photo.editor):
1) Using the correction / perspective tool, I straightened the image so that the tower was vertical.
2) Using the clone tool I erased the people sitting in the tower. I’ve checked them in red.
3) In Effects II (still in the Photo Editor app), I used mirror to create a mirrored image of the tower.
4) I didn’t want the clouds to be mirrored, so I layered an image of sky and clouds in a portion of the image. I’ve circled that in red.
5) Saved as png.
In Autodesk Pixlr (the app is here: https://play.google.com/store/apps/details?id=com.pixlr.express)
1) first I logged in to my Autodesk account to get access to the special filter and layer packs.
2) I simply used Overlay / Gibson / Apocalypse.
3) I then used Overlay / Leaking HD / Focal.
In Photo Editor again I:
1) layered the original saved Photo Editor image on top of the image with layer packs in Autodesk Pixlr.
2) I used the brush to only layer the very bottom of that original image so that I could hide that portion of the Pixlr “apocalypse” overlay.
I did some other minor adjustments, added some light, modified the filter, but that is roughly it.
As always with my space images, I make them with junk snaps from my phone. Shots that everyone else might throw away. In fact I take images of all sorts of nonsense just to get these kinds of textures and patterns.
I began with a shot of ice crystals on an airplane window with the sun just out of the frame. I opened this image up in PS Touch for phone.
I added a layer, an image of a blurred school of fish in an aquarium.
Then I added a couple blurry images of jellyfish as layers.
I then added a blurry image of a sea urchin.
A scene from Sweden’s countryside was opened up in +Handy Photo where I used the planet filter. Saved.
In PS Touch again, I added an image of some tree bark to that planet and used a circular fade to remove the rest of the image. I saved it as a png to maintain the transparency of the background. I exported that image, opened up my space background image again, and layered that planet in the image.